Version: 2022.1
LanguageEnglish
  • C#

RenderTargetIdentifier

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Identifies a RenderTexture for a CommandBuffer.

Render textures can be identified in a number of ways, for example a RenderTexture object, or one of built-in render textures (BuiltinRenderTextureType), or a temporary render texture with a name (that was created using CommandBuffer.GetTemporaryRT).

This struct serves as a way to identify them, and has implcit conversion operators so that in most cases you can save some typing.

See Also: CommandBuffer.

Static Properties

AllDepthSlicesAll depth-slices of the render resource are bound for rendering. For textures which are neither array nor 3D, the default slice is bound.

Constructors

RenderTargetIdentifierCreates a render target identifier.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961