Version: 2022.1
LanguageEnglish
  • C#

SerializedProperty.isArray

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool isArray;

Description

Is this property an array? (Read Only)

using System.Text;
using UnityEditor;
using UnityEngine;

// Example showing the structure of SerializedProperty objects that comprise an Array property exposed by SerializedObject. // Often this structure can be ignored and SerializedProperty.arraySize and SerializedProperty.GetArrayElementAtIndex(0) // are convenient to jump straight to the size and data content. // But, because the specific structure is exposed when using SerializedProperty.Next and SerializedProperty.propertyPath, // some understanding of this structure can be useful. public class StructureOfArrayExample : ScriptableObject { // Serialized array // Note: The example would behave the same way if it was List<int> public string[] m_Data;

[MenuItem("Example/SerializedProperty/Array Structure Example")] static void MenuCallback() { var log = new StringBuilder();

StructureOfArrayExample obj = ScriptableObject.CreateInstance<StructureOfArrayExample>(); obj.m_Data = new string[] { "zero", "one" };

SerializedObject serializedObject = new SerializedObject(obj);

// Top level property represents the entire array SerializedProperty serializedProperty = serializedObject.FindProperty("m_Data"); ReportPropertyDetails(serializedProperty, log);

// Next element is a structural element ".Array". // This does not take any space in the serialized data, and acts much the same as the top level property bool visitChildren = true; serializedProperty.Next(visitChildren); ReportPropertyDetails(serializedProperty, log);

// First nested child is ".Array.size", which stores the number of elements of the array serializedProperty.Next(visitChildren); ReportPropertyDetails(serializedProperty, log);

// Next comes the first array element, ".Array.data[0]". // In this case it is the string "zero". Strings are also represented as Arrays in SerializedObject. serializedProperty.Next(visitChildren); ReportPropertyDetails(serializedProperty, log);

// Skip past the nested content of the first string to get to the next string ("one") visitChildren = false; serializedProperty.Next(visitChildren); ReportPropertyDetails(serializedProperty, log);

//Will log: //Property path: 'm_Data' type: 'Generic' isArray: True depth: 0 //Property path: 'm_Data.Array' type: 'Generic' isArray: True depth: 0 //Property path: 'm_Data.Array.size' type: 'ArraySize' isArray: False depth: 1 //Property path: 'm_Data.Array.data[0]' type: 'String' isArray: True depth: 1 //Property path: 'm_Data.Array.data[1]' type: 'String' isArray: True depth: 1 Debug.Log(log.ToString()); }

static void ReportPropertyDetails(SerializedProperty prop, StringBuilder log) { log.AppendLine($"Property path: \'{prop.propertyPath}\' type: \'{prop.propertyType}\' isArray: {prop.isArray} depth: {prop.depth}"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961