Version: 2022.1
LanguageEnglish
  • C#

SerializedProperty.DeleteCommand

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool DeleteCommand();

Description

Deletes the array element referenced by the SerializedProperty.

The serialized property can't be used anymore after calling this function. A new iterator must be created in that case.

See Also: DeleteArrayElementAtIndex

using UnityEngine;
using UnityEditor;

public class SerializePropertyDeleteCommandExample : ScriptableObject { public int[] m_Array = new int[] { 1, -1, -1, 3, -1, -1, 1, 3, -1 };

[MenuItem("Example/SerializedProperty/DeleteCommand Example")] static void MenuCallback() { var scriptableObject = ScriptableObject.CreateInstance<SerializePropertyDeleteCommandExample>();

using (var serializedObject = new SerializedObject(scriptableObject)) { SerializedProperty arrayProperty = serializedObject.FindProperty("m_Array");

int remaining = arrayProperty.arraySize; var arrayElement = remaining > 0 ? arrayProperty.GetArrayElementAtIndex(0) : null; while (remaining > 0) { if (arrayElement.intValue < 0) { // Use a copy of the SerializedProperty because it cannot be used after DeleteCommand is invoked. var elementToDelete = arrayElement.Copy(); elementToDelete.DeleteCommand();

// The next element, if any, is now at the index of the deleted item, and arrayElement // automatically points at it, hence we don't have to move ahead } else { arrayElement.Next(false); } --remaining; }

serializedObject.ApplyModifiedProperties(); Debug.Log("Cleaned array contents: " + string.Join(" ", scriptableObject.m_Array)); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961