ShaderUtil.CompilePass

Declaration

public static void CompilePass(Material material, int pass, bool forceSync);

Parameters

material Target Material.
pass Index of the target Shader pass.
forceSync Forces the script execution to wait until the compilation has finished. Optional.

Description

Request the Editor to compile the Shader Variant needed for the specific pass of the given Material.


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961