Load a keystore
This page explains how to load an existing keystore and select a key from it to use as the project key.
This is relevant if you want to publish your application, because you must provide a key from a keystore when you sign the application.
To load an existing keystore:
- Open Android Publishing Settings.
- Under the Project Keystore heading, enable Custom Keystore.
- Click the drop-down below Custom Keystore.
- Select Browse to load a keystore from your file system, or select a keystore from below the partition in the UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary. The keystores below the partition are those stored in the keystores dedicated location. For more information, see Choose the keystore location.
- Enter the password for the keystore in the Password property field. If the password is correct, Unity loads the keystore.
Select a project key
After you load a keystore into your project, select a key from the keystore to use as the project key. To do this:
- Open Android Publishing Settings.
- Under the Project Key heading, set Alias to the key you want to use.
- In the Password property field, enter the password for the key.
Additional resources
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