Version: 2022.2
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  • C#

CameraProjectionCache

struct in UnityEditor

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Description

Project points from world to screen space.

Projection from world to screen space depends on internal camera matrices that Unity must recalculate whenever they are accessed. When accessed in a loop where the camera state does not change, these calculations are not necessary, which results in significant performance improvements.

Constructors

CameraProjectionCacheCreates a CameraProjectionCache with the camera's current state.

Public Methods

GUIToScreenPointConverts a point from GUI position to screen space relative to the cached camera viewport.
ScreenToGUIPointConverts a point from screen space to GUI position relative to the viewport at the time the CameraProjectionCache was created.
WorldToGUIPointConverts a world space point to a 2D GUI position.
WorldToScreenPointTransforms position from world space into screen space using the cached camera projection and viewport.
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