Version: 2022.2
LanguageEnglish
  • C#

Collider.includeLayers

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public LayerMask includeLayers;

Description

The additional layers that this Collider should include when deciding if the Collider can contact another Collider.

The Layer Collision Matrix defines which layers can contact other layers. Use this property to specify additional layers that this specific Collider instance can contact.

NOTE: Layers can be included or excluded differently depending on the settings of each Collider instance. As such, there could be a conflicting decision for whether two Collider instances can come into contact with each other. To learn how Unity decides this, see Collider.layerOverridePriority.

See Also: Collider.excludeLayers, Rigidbody.includeLayers, Rigidbody.excludeLayers, ArticulationBody.includeLayers, ArticulationBody.excludeLayers.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961