Version: 2022.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

NavMeshQuery.PolygonWorldToLocalMatrix

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Declaration

public Matrix4x4 PolygonWorldToLocalMatrix(Experimental.AI.PolygonId polygon);

Parameters

polygon NavMesh node for which its owner's inverse transform must be determined.

Returns

Matrix4x4 Inverse transformation matrix of the surface owning the specified polygon.
Matrix4x4.identity when the NavMesh node is a NavMeshLink or an Off-mesh Link. See Also: NavMeshQuery.GetPolygonType.

Description

Returns the inverse transformation matrix of the NavMesh surface that contains the specified NavMesh node (Read Only).

In contrast to NavMeshQuery.PolygonLocalToWorldMatrix the returned matrix can be used for transforming a world-coordinates position into the local coordinate system of the NavMesh surface owning the specified polygon.

Important: This method does not return the inverse position and orientation of a single NavMesh polygon. It returns the inverse position and orientation of the surface that owns the polygon.

Known issue: Identity matrix is returned instead of the actual inverse transform for NavMeshLinks that have been instantiated with a call to NavMesh.AddLink(linkData, position, rotation).

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