WebGL specific player settings.
| compressionFormat | CompressionFormat defines the compression type that the WebGL resources are encoded to. | 
| dataCaching | Enables automatic caching of unityweb files. | 
| debugSymbolMode | Enables generation of debug symbols file in the build output directory. Supported options: embedded debug symbols and debug symbols in external file. | 
| decompressionFallback | Include decompression fallback code for build files in the loader. | 
| exceptionSupport | Exception support for WebGL builds. | 
| geometricMemoryGrowthStep | Heap memory growth factor. | 
| initialMemorySize | Initial size of the WASM heap memory in MB. | 
| linearMemoryGrowthStep | Heap memory growth step in MB. | 
| linkerTarget | Allows you to specify the web build format that is used when you build your project. | 
| maximumMemorySize | Maximum size of the WASM heap memory in MB. | 
| memoryGeometricGrowthCap | Upper limit for heap growth step in MB. | 
| memoryGrowthMode | The growth mode for WASM heap memory. | 
| memorySize | Memory size for WebGL builds in Megabyte. | 
| nameFilesAsHashes | Enables using MD5 hash of the uncompressed file contents as a filename for each file in the build. | 
| powerPreference | The power preference hint to provide to the WebGL context to help decide which GPU to use in multi-gpu systems. Note that this is just a hint, and some WebGL implementations may choose to ignore it. | 
| showDiagnostics | Displays a diagnostics overlay on the Unity application page. | 
| template | Path to the WebGL template asset. | 
| threadsSupport | Multithreading support in WebGL. | 
| wasmArithmeticExceptions | The trapping mode for WebAssembly code. |