Version: 2022.2
LanguageEnglish
  • C#

BatchCullingContext

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Culling context for a batch.

Specifies the data required to perform culling. See Also: OnPerformCulling.

Properties

cullingFlagsAdditional culling information for the current context.
cullingLayerMaskThe cullingLayerMask value of the object from which the culling is invoked. The draw command is discarded by the internal culling if the expression (1 << layer) & cullingLayerMask is false. Using this field is optional, use it for performance or other optimization purposes.
cullingPlanesPlanes to cull against.
cullingSplitsThe array of CullingSplit structs.
localToWorldMatrixLocal to world matrix.
lodParametersSee Also: LODParameters.
projectionTypeThe projection of the view from which the culling is invoked. Usage example: take different culling paths for orthographic vs perspective views.
receiverPlaneCountThe number of receiver planes.
receiverPlaneOffsetThe index of the first receiver plane in the BatchCullingContext.cullingPlanes array.
sceneCullingMaskUse this bit mask to discard the draw commands in a particular context. A draw command is not discarded if the expression (1 << layer) & sceneCullingMask is true. This field is typically used when rendering Editor previews.
viewIDThe ID of the object from which the culling is invoked. Usage example: store culling-related data for each object.
viewTypeThe type of the view from which the culling is invoked. Usage examples: skip culling, take different culling paths depending on the view type, etc.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961