Version: 2022.2
LanguageEnglish
  • C#

RenderPipelineManager

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Render Pipeline manager.

Static Properties

currentPipelineReturns the active RenderPipeline.
pipelineSwitchCompletedIndicate when Render Pipeline switch is in progress.

Events

activeRenderPipelineAssetChangedDelegate that you can use to invoke custom code when the current RenderPipelineAsset between frames has changed.
activeRenderPipelineTypeChangedDelegate that you can use to invoke custom code when Unity changes the active render pipeline, and the new RenderPipeline has a different type to the old one.
beginCameraRenderingDelegate that you can use to invoke custom code before Unity renders an individual Camera.
beginContextRenderingDelegate that you can use to invoke custom code at the start of RenderPipeline.Render.
beginFrameRenderingDelegate that you can use to invoke custom code at the start of RenderPipeline.Render.
endCameraRenderingDelegate that you can use to invoke custom code after Unity renders an individual Camera.
endContextRenderingDelegate that you can use to invoke custom code at the end of RenderPipeline.Render.
endFrameRenderingDelegate that you can use to invoke custom code at the end of RenderPipeline.Render.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961