Version: 2022.2
LanguageEnglish
  • C#

ScriptableCullingParameters.maximumPortalCullingJobs

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int maximumPortalCullingJobs;

Description

This parameter controls how many active jobs contribute to occlusion culling.

The value must be in the range of 1 to 16. The default value is 6. The best amount of jobs depends on your scene.

When the culling system performs culling in the scene, it can divide the area on the screen into a grid. Each job handles a cell in the grid.

The higher the job count, the more cells are in the grid and the smaller they are. If you have more jobs with smaller workloads, Unity performs better by culling faster.

**Note:** Each job has some overhead, so adding more jobs does not always increase performance. It takes a little effort to start a thread and join the results. If your performance is low, try adjusting this value to a lower number.

See Also: ScriptableCullingParameters.cullingJobsLowerLimit, ScriptableCullingParameters.cullingJobsUpperLimit.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961