Version: 2022.2
LanguageEnglish
  • C#

ScriptableRenderContext.SetupCameraProperties

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetupCameraProperties(Camera camera, bool stereoSetup);

Declaration

public void SetupCameraProperties(Camera camera, bool stereoSetup, int eye);

Parameters

camera Camera to setup shader variables for.
stereoSetup Set up the stereo shader variables and state.
eye The current eye to be rendered.

Description

Schedules the setup of Camera specific global Shader variables.

This function sets up view, projection and clipping planes global shader variables.

Additionally, if stereoSetup is set to true, and single-pass stereo is enabled, stereo-specific shader variables and state are configured.

See Also: StartMultiEye, StopMultiEye, StereoEndRender, CullingResults.GetCullingParameters.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961