Version: 2022.2
LanguageEnglish
  • C#

FilterAttribute Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public FilterAttribute(ShaderKeywordFilter.FilterAction action, ShaderKeywordFilter.FilterAttribute.Precedence precedence, ShaderKeywordFilter.FilterAttribute.EvaluationMode evaluationMode, object condition, string fileName, int lineNumber, params string[] keywordNames);

Parameters

action The filter action this attribute triggers.
precedence The mode of precedence between this attribute and any attributes evaluated before this.
evaluationMode The condition evaluation mode that's used to decide whether the condition is expected to match or not.
condition The value that's being compared against the targeted data field. The comparison outcome determines the filter behavior.
fileName The path of the file this attribute is in. Automatically filled by default.
lineNumber The line number of this attribute. Automatically filled by default.
keywordNames An array of shader keyword names this filter attribute affects.

Description

Tell the shader system which shader keywords to include in or exclude from the build, based on the data field underneath.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961