Version: 2022.2
LanguageEnglish
  • C#

TextureFormat.BC6H

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

HDR compressed color texture format.

BC6H format compresses RGB HDR textures to 8 bits per pixel, and is supported on DX11-class PC hardware, as well as PS4 and XboxOne.

It is a good format for compressing floating point texture data (skyboxes, reflection probes, lightmaps, emissive textures), e.g. textures that uncompressed would be in RGBAHalf or RGBAFloat formats. Note that BC6H does not retain the alpha channel; it only stores RGB color channels.

When loading BC6H textures on a platform that does not support it, the texture will be decompressed into RGBAHalf format (64 bits per pixel) at load time. Note that BC7 is not available on Mac when using OpenGL.

See Also: Texture2D.format, texture assets.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961