Utility class for computing mesh UVs.
This class allows you to compute UVs for procedurally generated meshes. Computing UVs is also called "unwrapping".
See Also: Mesh class, Generating Lightmap UVs.
GeneratePerTriangleUV | Will generate per-triangle uv (3 UVs for each triangle) with default settings. |
GenerateSecondaryUVSet | Compute a unique UV layout for a Mesh, and store it in Mesh.uv2. |