A tracked bone on the device at an XRNode in the XR input subsystem.
The Bone type is a general purpose structure that represents a part of a specific body element hierarchy. such as Hand, Eyes, or Skeleton.
| TryGetChildBones | Get the child bones of this bone. |
| TryGetParentBone | Gets the parent of this bone. |
| TryGetPosition | Gets the world position of the bone |
| TryGetRotation | Gets the world rotation of the bone. |