Version: 2022.3
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  • C#

WriteParameters

struct in UnityEditor.Build.Content

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Description

This struct collects all the WriteSerializedFile parameters in to a single place.

Properties

bundleInfoOptional Parameter used when writing a serialized file for an Asset Bundle.
globalUsageThe global lighting information to use when writing the serialized file.
preloadInfoThe set of external object dependencies that need to be loaded when loading the resulting serialized file.
referenceMapThe set of external objects that can be referenced by this serialized file.
settingsThe settings to use when writing the serialized file.
usageSetThe the texture, material, mesh, and shader usage tags to use when writing the serialized file.
writeCommandThe struct of internal file name, list of objects, and order of objects to use when writing the serialized file.
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