Version: 2022.3
LanguageEnglish
  • C#

DetailPrototype

class in UnityEngine

/

Implemented in:UnityEngine.TerrainModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Detail prototype used by the Terrain GameObject.

Properties

alignToGroundRotate detail axis parallel to the ground's normal direction, so that the detail is perpendicular to the ground.
densityControls detail density for this detail prototype, relative to it's size.
dryColorColor when the DetailPrototypes are "dry".
healthyColorColor when the DetailPrototypes are "healthy".
holeEdgePaddingControls how far away detail objects are from the edge of the hole area.
maxHeightMaximum height of the grass billboards (if render mode is GrassBillboard).
maxWidthMaximum width of the grass billboards (if render mode is GrassBillboard).
minHeightMinimum height of the grass billboards (if render mode is GrassBillboard).
minWidthMinimum width of the grass billboards (if render mode is GrassBillboard).
noiseSeedSpecifies the random seed value for detail object placement.
noiseSpreadControls the spatial frequency of the noise pattern used to vary the scale and color of the detail objects.
positionJitterControls how Unity generates the detail positions.
prototypeGameObject used by the DetailPrototype.
prototypeTextureTexture used by the DetailPrototype.
renderModeRender mode for the DetailPrototype.
targetCoverageControls the detail's target coverage.
useDensityScalingIndicates the global density scale set in the terrain settings affects this detail prototype.
useInstancingIndicates whether this detail prototype uses GPU Instancing for rendering.
usePrototypeMeshIndicates whether this detail prototype uses the Mesh object from the GameObject specified by prototype.

Public Methods

ValidateReturns true if the detail prototype is valid and the Terrain can accept it.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961