Version: 2022.3
LanguageEnglish
  • C#

ModelImporterNormalSmoothingSource

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Source of smoothing information for calculation of normals in ModelImporter.

Describes how Unity calculates whether edges have hard or smooth normals (from smoothing groups or the angle between faces). By default, Unity uses smoothing groups if they are present. If not, it uses angles.

See Also: ModelImporter.normalSmoothingSource, Mesh.normals.

Properties

PreferSmoothingGroupsUse smoothing groups if they are present in the Model file, otherwise use angle (default).
FromSmoothingGroupsUse smoothing groups to determine which edges are smooth and which are hard.
FromAngleUse the angle between adjacent faces to determine if an edge is smooth or hard.
NoneDo not create hard edges.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961