Version: 2022.3
LanguageEnglish
  • C#

ParticleSystemTrailTextureMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Choose how textures are applied to Particle Trails.

Properties

StretchMap the texture once along the entire length of the trail.
TileRepeat the texture along the trail. To set the tiling rate, use Material.SetTextureScale.
DistributePerSegmentMap the texture once along the entire length of the trail, assuming all vertices are evenly spaced.
RepeatPerSegmentRepeat the texture along the trail, repeating at a rate of once per trail segment. To adjust the tiling rate, use Material.SetTextureScale.
StaticTrails do not change the texture coordinates of existing points when they add or remove points.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961