Version: 2022.3
LanguageEnglish
  • C#

RenderingThreadingMode.NativeGraphicsJobs

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Main thread generates intermediate graphics commands. Render thread converts them into low-level platform API graphics commands. Render thread can also dispatch graphics jobs to several worker threads.

In this mode, the main thread processes the application's high-level code and issue an intermediate representation of the required graphics commands for some of it.
The main thread can also issue "Graphics Jobs" commands that describe bigger chunks of the high-level code.

The separate render thread reads the intermediate graphics commands and the "graphics jobs" commands.
Similarly to RenderingThreadingMode.MultiThreaded, the render thread converts the intermediate graphics commands into the platform's low-level graphics API commands.
In addition, the render thread dispatches the "Graphics Jobs" commands to several other worker threads. In parallel, the worker threads will convert the graphics jobs into the platform's low-level graphics API commands.

On some platforms this mode can be tested by passing command line argument -force-gfx-jobs native to an application built with BuildSettings option BuildOptions.Development .

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961