Version: 2022.3
LanguageEnglish
  • C#

PaintContext.ScatterHeightmap

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void ScatterHeightmap(string editorUndoName);

Parameters

editorUndoName Unique name used for the undo stack.

Description

Applies an edited heightmap PaintContext by copying modifications back to the source Terrain tiles.

Once the edits to a PaintContext are complete, the modified data in destinationRenderTexture must be applied to the textures stored in each Terrain. ScatterHeightmap will perform this copy, and mark the modified areas for normal map update next frame. This function will also create a delayed action to rebuild collision, physics, pixel error metrics, visibility bounding boxes, and grass, tree, and detail positions.

This function is called internally by TerrainPaintUtility.EndPaintHeightmap.

See Also: PaintContext.GatherHeightmap and PaintContext.ApplyDelayedActions.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961