Version: 2022.3
LanguageEnglish
  • C#

TextureImporterSwizzle

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Options for where texture color channel data comes from in the TextureImporter.

By default, the Texture Importer maps each color channel from the source image to the same color channel in the imported texture. For example, the default value of TextureImporter.swizzleR is TextureImporterSwizzle.R.

See Also: TextureImporter.swizzleR, TextureImporter.swizzleG, TextureImporter.swizzleB, TextureImporter.swizzleA.

Properties

RUse the red color channel.
GUse the green color channel.
BUse the blue color channel.
AUse the alpha color channel.
OneMinusRUse the inverted red color channel.
OneMinusGUse the inverted green color channel.
OneMinusBUse the inverted blue color channel.
OneMinusAUse the inverted alpha color channel.
ZeroUse black (a value of zero) for the color channel.
OneUse white (a value of one) for the color channel.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961