A list of methods designed for reading and writing to the rich internal data of a Sprite.
It is now possible to read and write to all the channels of the VertexAttribute, BoneWeight, BindPose and the SpriteBones of a Sprite.
| GetBindPoses | Returns an array of BindPoses. |
| GetBones | Returns a list of SpriteBone in this Sprite. |
| GetIndices | Returns a list of indices. This is the same as Sprite.triangle. |
| GetVertexAttribute | Retrieves a strided accessor to the internal vertex attributes. |
| GetVertexCount | Returns the number of vertices in this Sprite. |
| HasVertexAttribute | Checks if a specific channel exists for this Sprite. |
| SetBindPoses | Sets the bind poses for this Sprite. |
| SetBones | Sets the SpriteBones for this Sprite. |
| SetIndices | Set the indices for this Sprite. This is the same as Sprite.triangle. |
| SetVertexAttribute | Sets a specific channel of the VertexAttribute. |
| SetVertexCount | Sets the vertex count. This resizes the internal buffer. It also preserves any configurations of VertexAttributes. |