AnimationUtility.GetFloatValue

Declaration

public static bool GetFloatValue(GameObject root, EditorCurveBinding binding, out float data);

Parameters

root The root GameObject of the animated hierarchy.
binding The binding that defines the path and the properties of the value.
data The resulting float value, if a value exists.

Returns

bool Returns True if the value exists. False otherwise.

Description

Retrieves the float value that the binding points to.

Use this method when recording keyframes.


Obsolete This overload is deprecated. Use the one with EditorCurveBinding instead.

Declaration

public static bool GetFloatValue(GameObject root, string relativePath, Type type, string propertyName, out float data);

Description

Samples a curve on the GameObject you pass in and retrieves the current float value.

Use this method when recording keyframes.


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