Version: 2023.1
LanguageEnglish
  • C#

BuildAssetBundlesParameters.bundleDefinitions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public AssetBundleBuild[] bundleDefinitions;

Description

Array defining the name and contents of each AssetBundle. (optional)

An array of AssetBundleBuild structs that define the names and contents of each AssetBundle, e.g. the "Build Map". When provided Unity builds only the AssetBundles as specified, and ignores any AssetBundle assignments that had been made in the Editor user interface. This approach makes it convenient to programmatically define AssetBundle contents or to perform builds with different content within the same project.

This field can be left unassigned, e.g. null, in which case BuildPipeline.BuildAssetBundles uses the AssetBundle assignments made in the Editor to determine the AssetBundles and their contents. Those assignments are stored in the AssetDatabase and in the .meta files and can also be accessed programmatically, see AssetImporter.assetBundleName, AssetDatabase.GetAssetPathsFromAssetBundle and AssetDatabase.GetImplicitAssetBundleName.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961