Version: 2023.1
LanguageEnglish
  • C#

CharacterController.enableOverlapRecovery

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool enableOverlapRecovery;

Description

Enables or disables overlap recovery. Enables or disables overlap recovery. Used to depenetrate character controllers from static objects when an overlap is detected.

Overlap recovery can be used to depenetrate character controllers (CCTs) from static objects when an overlap is detected. This can happen in three main cases:

- when the CCT is directly spawned or teleported in another object

- when the CCT algorithm fails due to limited FPU accuracy

- when the "up vector" is modified, making the rotated CCT shape overlap surrounding objects

When activated, the CCT module will automatically try to resolve the penetration, and move the CCT to a safe place where it does

not overlap other objects anymore. This only concerns static objects, dynamic objects are ignored by overlap recovery.

When overlap recovery is not activated, it is possible for the CCTs to go through static objects. By default, overlap recovery is enabled.

Overlap recovery currently works with all geometries except heightfields.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961