Version: 2023.1
LanguageEnglish
  • C#

ContextMenu Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public ContextMenu(string itemName);

Declaration

public ContextMenu(string itemName, bool isValidateFunction);

Declaration

public ContextMenu(string itemName, bool isValidateFunction, int priority);

Parameters

itemName The name of the context menu item.
isValidateFunction Whether this is a validate function (defaults to false).
priority Priority used to override the ordering of the menu items (defaults to 1000000). The lower the number the earlier in the menu it will appear.

Description

Adds the function to the context menu of the component.

In the inspector of the attached script. When the user selects the context menu, the function will be executed.

This is most useful for automatically setting up Scene data from the script. The function has to be non-static.

using UnityEngine;

public class ContextTesting : MonoBehaviour { /// Add a context menu named "Do Something" in the inspector /// of the attached script. [ContextMenu("Do Something")] void DoSomething() { Debug.Log("Perform operation"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961