Version: 2023.1
LanguageEnglish
  • C#

EditorWindow.OnInspectorUpdate()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

OnInspectorUpdate is called at 10 frames per second to give the inspector a chance to update.


Align position of the selected objects.

using UnityEditor;
using UnityEngine;
using System.Collections;

// Simple script that aligns the position of several selected GameObjects // with the first selected one.

public class Example : EditorWindow { bool alignToX = true; bool alignToY = true; bool alignToZ = true; string selected = ""; string alignTo = "";

[MenuItem("Example/OnInspectorUpdate example")] static void Init() { Example window = (Example)GetWindow(typeof(Example)); window.Show(); }

void OnInspectorUpdate() { // Call Repaint on OnInspectorUpdate as it repaints the windows // less times as if it was OnGUI/Update Repaint(); }

void OnGUI() { GUILayout.Label("Select various Objects in the Hierarchy view"); selected = Selection.activeTransform ? Selection.activeTransform.name : "";

foreach (Transform t in Selection.transforms) { if (t.GetInstanceID() != Selection.activeTransform.GetInstanceID()) { alignTo += t.name + " "; } }

EditorGUILayout.LabelField("Align: ", alignTo); alignTo = ""; EditorGUILayout.LabelField("With: ", selected);

alignToX = EditorGUILayout.Toggle("X", alignToX); alignToY = EditorGUILayout.Toggle("Y", alignToY); alignToZ = EditorGUILayout.Toggle("Z", alignToZ);

if (GUILayout.Button("Align")) { Align(); } }

void Align() { if (selected == "" || alignTo == "") { Debug.LogError("No objects selected to align"); }

foreach (Transform t in Selection.transforms) { Vector3 alignementPosition = Selection.activeTransform.position; Vector3 newPosition;

newPosition.x = alignToX ? alignementPosition.x : t.position.x; newPosition.y = alignToY ? alignementPosition.y : t.position.y; newPosition.z = alignToZ ? alignementPosition.z : t.position.z;

t.position = newPosition; } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961