Version: 2023.1
LanguageEnglish
  • C#

Handles.TransformHandle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void TransformHandle(ref Vector3 position, ref Quaternion rotation, ref Vector3 scale);

Declaration

public static void TransformHandle(ref Vector3 position, ref Quaternion rotation, ref float uniformScale);

Declaration

public static void TransformHandle(ref Vector3 position, ref Quaternion rotation);

Parameters

position Position of the handle.
rotation The orientation of the handle in 3D space.
scale Scale value to modify.
uniformScale Uniform scale value to modify.

Description

Creates a transform handle.

This handle behaves like the built-in transform tool in Unity, with the option to display all scale handles, only the non-uniform scale handle, or no scale handles. Different signature variants will only display controls handles for arguments that have the ref modifier, allowing you to opt in to only those control handles you require.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961