Version: 2023.1
LanguageEnglish
  • C#

EmissionModule

struct in UnityEngine

/

Implemented in:UnityEngine.ParticleSystemModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Script interface for the EmissionModule of a Particle System.

Properties

burstCountThe current number of bursts.
enabledSpecifies whether the EmissionModule is enabled or disabled.
rateOverDistanceThe rate at which the emitter spawns new particles over distance.
rateOverDistanceMultiplierChange the rate over distance multiplier.
rateOverTimeThe rate at which the emitter spawns new particles over time.
rateOverTimeMultiplierChange the rate over time multiplier.

Public Methods

GetBurstGets a single burst from the array of bursts.
GetBurstsGets the burst array.
SetBurstSets a single burst in the array of bursts.
SetBurstsSets the burst array.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961