colliderA | A Collider used to calculate the minimum distance against colliderB . |
colliderB | A Collider used to calculate the minimum distance against colliderA . |
ColliderDistance2D
The minimum distance between colliderA
and colliderB
.
Calculates the minimum distance between two Colliders.
A valid colliderA
and colliderB
must be provided for the returned ColliderDistance2D to be valid i.e. both colliderA
or colliderB
should not be NULL, should not be disabled and must contain collision shapes. You can check if the returned value is valid by checking ColliderDistance2D.isValid.
See Also: Collider2D.Distance and Rigidbody2D.Distance.
colliderA | A Collider used to calculate the minimum distance against colliderB . |
positionA | The position to use for colliderA . |
angleA | The rotation to use for colliderA . |
colliderB | A Collider used to calculate the minimum distance against colliderA . |
positionB | The position to use for colliderB . |
angleB | The rotation to use for colliderB . |
ColliderDistance2D
The minimum distance between colliderA
and colliderB
.
Calculates the minimum distance between two Colliders.
A valid colliderA
and colliderB
must be provided for the returned ColliderDistance2D to be valid i.e. both colliderA
or colliderB
should not be NULL, should not be disabled and must contain collision shapes. You can check if the returned value is valid by checking ColliderDistance2D.isValid.
NOTE: The positions and angles used here represent the position of the Rigidbody2D the respective Collider2D is attached to. If the Collider2D is offset from the center of mass then the Collider2D will use the same offset. This can be confusing so it is recommened that only Collider2D that align with the center of mass are used. If not then you must take this into account. If the Collider2D is not attached to a Rigidbody2D, this call cannot be used and will result in a warning.
See Also: Collider2D.Distance and Rigidbody2D.Distance.