Version: 2023.1
LanguageEnglish
  • C#

BatchDrawCommand

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents a draw command for a BatchRendererGroup.

Properties

batchIDThe batch ID that this draw command uses. Determines the metadata values that are available to a shader.
flagsSpecifies rendering options for the draw command.
materialIDIdentifies which Material to use to render the instances in this draw command.
meshIDIdentifies which Mesh to use to render the instances in this draw command.
sortingPositionTogether with BatchDrawCommand.flags, this specifies how to depth sort the instances in this draw command.
splitVisibilityMaskIndicates which splits that the draw command is visible in.
submeshIndexSpecifies which sub-mesh of the Mesh identified by BatchDrawCommand.meshID to use to render the instances in this draw command.
visibleCountThe number of instances to draw with this draw command. This must be a value greater than 1.
visibleOffsetThe index of the element in BatchCullingOutputDrawCommands.visibleInstances that matches the first instance in this draw command.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961