Contains all the information Unity uses to create a GraphicsTexture.
See Also: GraphicsTexture.descriptor.
| arrayLength | The number of textures in the GraphicsTexture array. |
| depth | The depth of a 3D GraphicsTexture. |
| dimension | The dimensionality (type) of the GraphicsTexture. |
| format | The color format for the GraphicsTexture expressed as a GraphicsFormat. |
| height | The height of the GraphicsTexture in pixels when Unity uploads it to the GPU. |
| mipCount | The number of mipmap levels in this GraphicsTexture. |
| width | The width of the GraphicsTexture in pixels when Unity uploads it to the GPU. |