struct in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
This structure contains the information to perform shadow caster culling for a given light.
See Also: ShadowCastersCullingInfos.
projectionType | The projection type of the shadow-casting light to be rendered. For example, directional light shadow-maps will have orthographic projection. Spot lights will usually have perspective projection, but you might want to implement orthographically-projected box-shaped spot lights in your scriptable renderer pipeline. |
splitRange | The range of ShadowSplitData to use for this light. |