Version: 2023.1
LanguageEnglish
  • C#

RayTracingModeMask

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

An enum controlling which RayTracingAccelerationStructure.RayTracingModes a Renderer must have in order to be added to the RayTracingAccelerationStructure.

Properties

NothingDisable adding Renderers to this RayTracingAccelerationStructure.
StaticOnly add Renderers with RayTracingMode.Static set to the RayTracingAccelerationStructure.
DynamicTransformOnly add Renderers with RayTracingMode.DynamicTransform set to the RayTracingAccelerationStructure.
DynamicGeometryOnly add Renderers with RayTracingMode.DynamicGeometry set to the RayTracingAccelerationStructure.
EverythingAdd all Renderers to the RayTracingAccelerationStructure except for those with that have RayTracingMode.Off.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961