Version: 2023.1
LanguageEnglish
  • C#

Rigidbody2D.SlideMovement.gravity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Vector2 gravity;

Description

The gravity to be applied to the slide position.

In a similar way to how the Physics2D.gravity works, the gravity vector here is scaled by time and applied as movement to the slide position. However, unlike Physics2D.gravity, this has no way of increasing the velocity to produce an acceleration so if this is required then this should be maintained and the current accumulated gravity velocity passed in. The reason that gravity is separated from the provided velocity is that it has a different behaviour in that it can produce slippage on surfaces where the angle is higher than Rigidbody2D.SlideMovement.gravitySlipAngle.

NOTE: By default this is (0, -9.81). Using Vector2.zero results in no gravity being applied.

See Also: Rigidbody2D.Slide and SlideResults.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961