Version: 2023.1
LanguageEnglish
  • C#

Scene

struct in UnityEngine.SceneManagement

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Run-time data structure for *.unity file.

Properties

buildIndexReturn the index of the Scene in the Build Settings.
isDirtyReturns true if the Scene is modified.
isLoadedIsLoaded is set to true after loading has completed and objects have been enabled.
nameReturns the name of the Scene that is currently active in the game or app.
pathReturns the relative path of the Scene. For example: "Assets/MyScenes/MyScene.unity".
rootCountThe number of root transforms of this Scene.

Public Methods

GetRootGameObjectsReturns all the root game objects in the Scene.
IsValidWhether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid.

Operators

operator !=Returns true if the Scenes are different.
operator ==Returns true if the Scenes are equal.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961