Version: 2023.1
LanguageEnglish
  • C#

PropertyDatabase.Store

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool Store(string documentId, string propertyPath, object value);

Parameters

documentId A document identifier.
propertyPath A property path or name.
value The value of the property.

Returns

bool True if the store operation succeeded, false if not.

Description

Stores a document property.

// Store a property of a document, like a property of an asset.
var stored = propertyDatabase.Store("path/to/my/asset", "m_Color", new Color(1, 0, 1));
if (!stored)
    Debug.LogWarning("Property m_Color did not store.");

Declaration

public bool Store(ulong documentKey, Hash128 propertyHash, object value);

Parameters

documentKey A document key.
propertyHash A property hash.
value The value of the property.

Returns

bool True if the store operation succeeded, false if not.

Description

Stores a document property with a precomputed document key and property hash.

// Store a property of a document, with the document id and property hash already computed.
var documentId = PropertyDatabase.CreateDocumentKey("path/to/my/asset");
var propertyHash = PropertyDatabase.CreatePropertyHash("m_Size");
stored = propertyDatabase.Store(documentId, propertyHash, 42);
if (!stored)
    Debug.LogWarning("Property m_Size did not store.");

Declaration

public bool Store(ref Search.PropertyDatabaseRecordKey recordKey, object value);

Parameters

recordKey A record key.
value The value of the property.

Returns

bool True if the store operation succeeded, false if not.

Description

Stores a document property with a precomputed record key.

// Store a property with an already computed record key.
var recordKey = PropertyDatabase.CreateRecordKey("path/to/my/asset", "prop1");
stored = propertyDatabase.Store(recordKey, 123);
if (!stored)
    Debug.LogWarning("Property prop1 did not store.");

Declaration

public bool Store(Hash128 propertyHash, object value);

Parameters

propertyHash A property hash.
value The value of the property.

Returns

bool True if the store operation succeeded, false if not.

Description

Stores a property with a precomputed property hash.

The document identifier is considered null and the document key will be 0.

// Store a property without any document.
stored = propertyDatabase.Store(PropertyDatabase.CreatePropertyHash("documentPrefix"), "myDocs_");
if (!stored)
    Debug.LogWarning("Property documentPrefix did not store.");
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961