ApplyRulesIfNotGraphicsAPIAttribute

class in UnityEditor.ShaderKeywordFilter

/

Inherits from:ShaderKeywordFilter.GraphicsAPIConstraintAttribute

Description

Enable or disable shader keyword filter attributes based on the graphics API.

If you use this attribute, Unity enables filter attributes if the current build target doesn't match any of the graphicsDeviceTypes.

The following example builds only variants including the FeatureA keyword if you build for non-OpenGL graphics APIs.

using UnityEditor.ShaderKeywordFilter;

[ApplyRulesIfNotGraphicsAPI(GraphicsDeviceType.OpenGLES3, GraphicsDeviceType.OpenGLCore)] [SelectIf(true, keywordNames: "FeatureA")] bool forceFeatureA;

Constructors

ApplyRulesIfNotGraphicsAPIAttributeEnable or disable shader keyword filter attributes based on the graphics API.

Inherited Members


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