RemoveOrSelectAttribute

class in UnityEditor.ShaderKeywordFilter

/

Inherits from:ShaderKeywordFilter.FilterAttribute

Description

Either remove or include the specified shader keywords in the build, depending on the data field underneath.

Unity does the following in all multi_compile keyword sets:

  • Removes keywordNames if the data field under RemoveOrSelect matches the value of condition.
  • Includes only keywordNames if the data field under RemoveOrSelect does not match the value of condition.
using UnityEditor.ShaderKeywordFilter;

[RemoveOrSelect(false, keywordNames: "FeatureA")] bool hasFeatureA;

See Also: FilterAttribute.

Constructors

RemoveOrSelectAttributeEither remove or include the specified shader keywords in the build, depending on the data field underneath.

Inherited Members


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