| clearColor |
Determines whether the color buffer is cleared before the panel is rendered.
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| clearDepthStencil |
Determines whether the depth/stencil buffer is cleared before the panel is rendered.
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| colorClearValue |
The color used to clear the color buffer.
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| depthClearValue |
The depth used to clear the depth/stencil buffer.
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| dynamicAtlasSettings |
Settings of the dynamic atlas.
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| fallbackDpi |
The DPI value that Unity uses when it cannot determine the screen DPI.
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| match |
Determines whether Unity uses width, height, or a mix of the two as a reference when it scales the panel area.
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| referenceDpi |
The DPI that the UI is designed for.
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| referenceResolution |
The resolution the UI is designed for.
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| referenceSpritePixelsPerUnit |
Sprites have a Pixels Per Unit value that controls the pixel density of the sprite.
For sprites that have the same Pixels Per Unit value as the Reference Pixels Per Unit value in the
PanelSettings asset, the pixel density will be one to one.
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| scale |
A uniform scaling factor that Unity applies to elements in the panel before
the panel transform.
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| scaleMode |
Determines how elements in the panel scale when the screen size changes.
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| screenMatchMode |
Specifies how to scale the panel area when the aspect ratio of the current resolution
does not match the reference resolution.
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| sortingOrder |
When the Scene uses more than one panel, this value determines where this panel appears in the sorting
order relative to other panels.
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| targetDisplay |
Set the display intended for the panel.
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| targetTexture |
Specifies a Render Texture to render the panel's UI on.
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| textSettings |
Specifies a PanelTextSettings that will be used by every UI Document attached to the panel.
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| themeStyleSheet |
Specifies a style sheet that Unity applies to every UI Document attached to the panel.
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| vertexBudget |
The expected number of vertices that will be used by this panel.
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