NativeSetClassTypeToNullOnScheduleAttribute
                
                
                class in
          Unity.Collections.LowLevel.Unsafe
                /
                Implemented in:UnityEngine.CoreModule
                
                
                
                
                  Suggest a change
                  
                    
                    
                      Success!
                      Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
                      Close
                     
                    
                      Submission failed
                      For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
                      Close
                     
                    
                   
                 
                
                
                
                
               
              
              
                Description
                When this attribute is applied to a field in a job struct, the managed reference to the class will be set to null on the copy of the job struct that is passed to the job.
               
              
        The C# job system does not allow managed references in the job struct. Sometimes it is necessary to have a class in a job struct, even though in the context of the job it is always null.
See Also: IJob.