Version: 2023.1
LanguageEnglish
  • C#

ContentNamespace

struct in Unity.Content

/

Implemented in:UnityEngine.CoreModule

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Description

Provides functionality for grouping loaded Archive files into separate namespaces.

You can use the ContentNamespace.Default namespace, or create your own custom namespace with ContentNamespace.GetOrCreateNamespace.

Note: A ContentNamespace name must contain only alphanumeric characters and can't be longer than 16 characters.

See Also: ArchiveFileInterface.MountAsync.

Static Properties

DefaultDefault ContentNamespace object.

Properties

IsValidIndicates whether the ContentNamespace still exists.

Public Methods

DeleteDestroys the specified ContentNamespace object.
GetNameRetrieves the name of the ContentNamespace.

Static Methods

GetAllRetrieves all existing ContentNamespace objects.
GetOrCreateNamespaceRetrieves or creates the ContentNamespace if it doesn't exist.
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