struct in Unity.Loading
/
Implemented in:UnityEngine.ContentLoadModule
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CloseA handle that can be used to track the progress of an unload operation. This is returned from ContentFile.UnloadAsync.
IsCompleted | Returns true if the unload operation has completed. |
WaitForCompletion | Blocks on the main thread until the unload operation completes. This function can be slow and so should be used carefully to avoid frame rate stuttering. |