struct in Unity.Loading
/
Implemented in:UnityEngine.ContentLoadModule
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CloseThe handle returned from ContentLoadInterface.LoadSceneAsync. You can use this handle to access the status and results of the load operation.
IsValid | Returns true if the ContentSceneFile handle is valid. A handle becomes invalid after the file is unloaded. |
Scene | The Scene object being loaded. This is accessible both before and after the load operation completes. |
Status | The loading status of the scene. |
IntegrateAtEndOfFrame | Calling this will cause the scene to integrate at the end of the frame. |
UnloadAtEndOfFrame | Will trigger the scene to unload at the end of the frame. |
WaitForLoadCompletion | Blocks on the main thread until the load operation completes. This function can be slow and so should be used carefully to avoid frame rate stuttering. |