ProfilerMarker Constructor

Declaration

public ProfilerMarker(string name);

Declaration

public ProfilerMarker(Unity.Profiling.ProfilerCategory category, string name);

Declaration

public ProfilerMarker(Unity.Profiling.ProfilerCategory category, char* name, int nameLen);

Declaration

public ProfilerMarker(Unity.Profiling.ProfilerCategory category, string name, Unity.Profiling.LowLevel.MarkerFlags flags);

Declaration

public ProfilerMarker(Unity.Profiling.ProfilerCategory category, char* name, int nameLen, Unity.Profiling.LowLevel.MarkerFlags flags);

Declaration

public ProfilerMarker(char* name, int nameLen);

Parameters

name Marker name.
category Profiler category.
nameLen Marker name length.
flags The marker flags.

Description

Constructs a new performance marker for code instrumentation.

Use ProfilerMarker to markup a piece of code for the Profiler and Recorder.

using Unity.Profiling;

public class MySystemClass { static readonly ProfilerMarker s_PreparePerfMarker = new ProfilerMarker("MySystem.Prepare"); static readonly ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker(ProfilerCategory.Ai, "MySystem.Simulate");

public void UpdateLogic() { s_PreparePerfMarker.Begin(); // ... s_PreparePerfMarker.End();

using (s_SimulatePerfMarker.Auto()) { // ... } } }

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961