Input
Input allows the user to control your application using a device, touch, or gestures. You can program in-app elements, such as the graphic user interface (GUI) or a user avatarAn interface for retargeting animation from one rig to another. More info
See in Glossary, to respond to user input in different ways.
Unity supports input from many types of input devices, including:
- Keyboards and mice
- Joysticks
- Controllers
- Touch screens
- Movement-sensing capabilities of mobile devices, such as accelerometers or gyroscopes
- VRVirtual Reality More info
See in Glossary and ARAugmented Reality More info
See in Glossary controllers
Unity supports input through two separate systems:
- The Input ManagerSettings where you can define all the different input axes, buttons and controls for your project. More info
See in Glossary is part of the core Unity platform and available by default.
- The Input System is a package that needs to be installed via the Package Manager before you can use it. It requires the .NET 4 runtime, and doesn’t work in projects that use the old .NET 3.5 runtime.
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