Use the Select tool to select one or more grid cells. The Grid Selection InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window displays the contents and properties of the tiles at the selected location.
| Property | Function |
|---|---|
| Tile | Displays the Tile currently set at the selected cell location. If you select multiple cells, and they display the same Tile, then that Tile’s name is shown. If you select multiple cells with different Tiles, this property is blank. |
| SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in Glossary |
Displays the Sprite assigned to the Tile in the Tile property above. If you select multiple cells with the same Tile, then this displays the same Sprite. If you select multiple cells with different Tiles, this property is blank. This is grayed out by default, so you cannot edit it. |
| Color | The vertex color of the Sprite. This is grayed out if Lock Color is enabled, so you cannot edit it. |
| ColliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info See in Glossary Type |
The Collider Type of the Tiles at the selected location. This is grayed out by default and cannot be edited. |
| - | Note: The following Transforms (Position, Rotation, Scale) are grayed out if Lock Transform is enabled and cannot be edited. |
| Position | Enter the offset (in cells) for each axis to shift the Tile Sprites along the respective axis. The Tiles’ actual cell positions on the TilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info See in Glossary remain unchanged. |
| Rotation | This rotates one or more Tile Sprites at the selected location. Enter the rotation (in degrees) for each axis to rotate the Tile Sprites around the respective axis. The Tiles’ actual cell positions on the Tilemap remain unchanged. |
| Scale | Scales the size of one or more Tile Sprites at the selected location. Enter the factor for each axis to scale the Tile Sprite by along the respective axis. The Tiles’ actual cell positions on the Tilemap remain unchanged. |
| Lock Color | Select this to prevent changes to the Color of the Tile, and clear this to enable the Color property. When this property is grayed out, its state remains fixed. See the Tilemaps.TileFlags set in the Tile Asset to modify this property. |
| Lock Transform | Select this to prevent changes to the Transforms of the Tile, and clear this to enable the Transform properties. When this property is grayed out, its state remains fixed. See the Tilemaps.TileFlags set in the Tile Asset to modify this property. |
| Delete Selection | Select this button to delete the currently selected contents in the Tilemap. |